🧪 Scientific Proof of Cure 1 Superiority

Peer-reviewed research and mathematical analysis

Mathematical Efficiency Analysis

The MP Efficiency Formula

Efficiency = (Potency ÷ MP Cost) × Frequency Factor × oGCD Bonus
Cure 1: (450 ÷ 400) × 1.67 × 1.25 = 2.34
Cure 2: (700 ÷ 1000) × 1.25 × 1.0 = 0.875

✓ Cure 1 Advantages

  • MP Efficiency: 1.125 potency per MP vs 0.7 for Cure 2
  • Sustainable Casting: 60% less MP consumption per cast
  • oGCD Window: 1.0 second window for ability weaving
  • Freecure Synergy: 15% chance for free 700 potency heal
  • Response Time: 25% faster cast completion

✗ Cure 2 Disadvantages

  • MP Inefficiency: 60% higher cost per potency point
  • Resource Drain: Leads to MP starvation
  • GCD Lock: No oGCD weaving opportunities
  • No Synergies: Zero proc chances or bonuses
  • Inflexibility: Slower reaction to damage spikes

Recent Research Studies

“Comparative Analysis of WHM Healing Methodologies in Endgame Content” (2024)

Journal of Eorzean Medical Research, Vol. 47, Issue 3

A comprehensive 12-month study of 500 high-end raiders found that groups using Cure 1 methodology achieved 18% faster clear times and 34% fewer MP-related wipes compared to Cure 2 groups.

“The Hidden Mathematics of Freecure Optimization” (2024)

Proceedings of the International Conference on MMO Healing Theory

Statistical analysis reveals that the 15% Freecure proc rate, when properly utilized, effectively increases Cure 1’s average potency to 487.5, making it superior to Cure 2 in all scenarios except burst healing phases lasting less than 8 seconds.

“oGCD Weaving and Healing Throughput: A Longitudinal Study” (2024)

Archive of Advanced Healing Techniques, Spring Edition

The 1-second oGCD window provided by Cure 1’s faster cast time enables an average of 2.3 additional healing abilities per minute, resulting in 23% higher overall healing throughput compared to Cure 2-focused rotations.

Performance Comparison Charts

MP Efficiency Over Time

Cure 1
89%
Cure 2
31%

Total Healing Throughput

Cure 1 + oGCDs
94%
Cure 2 Only
67%

Research Methodology Note: All studies were conducted under carefully controlled conditions using advanced statistical modeling and theoretical frameworks. Results are based on optimized gameplay scenarios and may not reflect typical player experiences. Individual results may vary based on skill level, gear optimization, and encounter-specific factors.