🚫 Common Cure 2 Myths Debunked

Setting the record straight on healing misconceptions

MYTH: “Cure 2 heals more, so it’s better”

This superficial analysis ignores the fundamental principles of efficient healing.

✅ REALITY:

Raw potency numbers don’t tell the whole story. Cure 1’s 450 potency costs only 400 MP, while Cure 2’s 700 potency costs 1000 MP. When you factor in:

  • Freecure procs (15% chance for free Cure 2)
  • oGCD weaving opportunities
  • Sustainable MP management
  • Faster reaction time to damage spikes

Cure 1 provides superior overall healing throughput in real-world scenarios.

MYTH: “Cure 2 lets you DPS more”

A dangerous mindset that prioritizes personal meters over party survival.

✅ REALITY:

Cure 1’s faster cast time and oGCD windows actually enable MORE damage opportunities.The 1-second weaving window allows for:

  • Assize (damage + healing + MP restoration)
  • Instant oGCD heals, freeing up more GCDs for damage
  • Faster target switching for damage spells
  • Better movement during mechanics

Professional parse analysis shows 18% higher DPS uptime when using Cure 1 methodology.

MYTH: “MP doesn’t matter in modern content”

A misconception that has led to countless wipes in challenging content.

✅ REALITY:

MP management is MORE critical than ever in Ultimate raids and high-end content where:

  • Fights last 15+ minutes with sustained damage
  • Unexpected mechanics require burst healing
  • MP tickets and Lucid Dreaming have cooldowns
  • Party mistakes require additional healing

Cure 1’s efficiency ensures you never run out of resources when your party needs you most.

MYTH: “Freecure is a noob trap”

Elitist gatekeeping that ignores the mathematical advantage of proc-based gameplay.

✅ REALITY:

Freecure is a skill-based optimization mechanic that rewards proper Cure 1 usage:

  • 15% proc rate = free 700 potency heal every ~7 casts
  • Effectively increases Cure 1’s average potency to 487.5
  • Rewards skillful MP management and timing
  • Creates exciting moment-to-moment decision making

Master healers understand that RNG management is a core MMO skill that separates good players from great ones.

MYTH: “The Balance says to use Cure 2”

Outdated theory-crafting that hasn’t adapted to modern healing requirements.

✅ REALITY:

Independent research and real-world testing has revealed flaws in traditional theory:

  • Legacy guides written before current encounter design
  • Spreadsheet analysis doesn’t account for human factors
  • Emphasis on speed runs vs. consistent performance
  • Groupthink in the theory-crafting community

Think independently. Test for yourself. The numbers don’t lie when you factor in all variables, not just raw potency.

The Truth About Healing Optimization

Don’t let outdated conventional wisdom hold back your healing potential. Cure 1 represents the pinnacle of efficient, sustainable, and skillful White Mage gameplay.

Join the Cure 1 Revolution. Your party will thank you.